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 Nouveaux talents Burning Crusade : pincette power....

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elmi
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Date d'inscription : 13/08/2006

MessageSujet: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 16:32

DRUIDE :

Total spell damage bonus is now displayed in the UI.
Frenzied Regeneration now scales with stamina. For Rank 3, each point of rage is now converted to 17 health plus some percentage of your stamina (looks like 1%).
Moonfury's tooltip now reads increases damage to all Balance damage spells, which means it probably is now applied after bonus spell damage effects.
Travel Form model has been changed to a stag.
No word about Stormcrow Form, but I wouldn't rule it out as a level 70 flying mount.


Balance Talents

Tier 5
Gusting Winds: Increases the damage done by your Cyclone and Hurricane spells by 10/20/30%.

Tier 6
Dreamstate: Gives you a 33/66/100% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Tier 7
Improved Moonkin Form: Requires 1 point in Moonkin Form. Increases all spell damage caused by 1/2/3% and reduces the base mana cost of Moonkin Form by 5/10/15%. Note: This means Moonkin now costs as much as Travel and Aquatic Forms.
Strength of the Moon: Increases spell damage by up to 5/10/15/20/25% of your total intellect.

Tier 8
Empowered Starfire: Your Starfire spell gains an additional 2/4/6/8/10% of your bonus spell damage effects.

Tier 9
Force of Nature (Rank 1): The force of nature radiates from the Druid, silencing enemies within 10 yards for 2 sec. and causing 192-212 Nature damage. Note: 2 minute cooldown.


Feral Combat Talents

Tier 5
Feral Recovery: All healing effects on you are increased by 10/20%. In addition, the act of shapeshifting has a 25/50% chance to remove one harmful effect.

Tier 6
Primal Instinct: Increases your chance to resist stun, charm, and trap effects by 3/6/9/12/15%.

Tier 7
Animal Reflexes: Increases your agility by 2/4/6/8/10% while in Cat, Bear, and Dire Bear forms.
Predatory Will: Reduces the cooldown of Growl and increases the duration of Tigers Fury by 1/2 sec.

Tier 8
Heightened Senses: Increases your attack power by up to 10/20/30/40/50% of your intellect.

Tier 9
Scent of the Pack: Reduces damage taken in Bear Form and Dire Bear Form by 0.4%, and increases damage done in Cat Form by 0.6% for every party or raid member within 45 yards with Mark of the Wild or Gift of the Wild active. So 10% less dmg taken in bear and 15% more damage done in catform in a 25 man raid.


Restoration

Tier 6
Natural Resilience: Increases your mana regeneration while in all forms by 10/20/30%.

Tier 7
Healing Mastery: Increases the critical effect chance of your healing spells by 1/2/3/4/5%.
Improved Innervate: Reduces the cooldown of Innervate by 20/40/60 sec.

Tier 8
Nature's Reprieve: Gives you a 20/40/60/80/100% chance to gain Mana equal to the base cost of your spell after healing a wounded target with Healing Touch, Regrowth, or Swiftmend.

Tier 9
Harmonize: Distributes damage taken by party members within 30 yards between the party while in effect. Note: Its a self cast buff that lasts up to 30 seconds.

New Base Spells

Cyclone (Balance): Throws your target into the air, disorienting the target and causing Nature damage over 3 seconds but making the target immune to other damage during that time.
Mangle (Cat Form): Stuns the enemy and deals damage per combo point.
Feral Strike (Bear Form): An attack that deals damage and converts each extra point of rage into damage and causes a high amount of threat.
Enervate (Restoration): Drains mana, energy, or rage every second for 20 seconds.
Control Beast (Balance): Controls a beast up to level 77 but increases the time between attacks by 25%. Lasts up to 1 min.




PALADIN :

Spiritual Attunement (66): Gives the Paladin mana when healed by other friendly targets. The amount of mana gained is equal to 10% of the amount healed.

Blessing of Spell Warding (68): A targeted party member is protected from all magical attacks for 10 sec, but during that time they are Silenced. Players may only have one Blessing on them per Paladin at any one time. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Spell Warding, or Blessing of Protection again for 1 min.

Crusader Aura (64): Increases the mounted speed by 20% for all party members within 40 yards. Players may only have one Aura on them per Paladin at any one time.

Seal of Blood (64): All melee attacks deal additional Holy damage equal to 30% of normal weapon damage, but the Paladin loses health equal to 10% of the total damage inflicted. Unleashing this Seal's energy will judge an enemy, instantly causing 409 to 451 Holy damage at the cost of 136 to 151 health.

Avenging Wrath (70): Increases all damage caused by 30% for 20 sec. Causes Forebearance.

New Talents:

Holy

Pure of Heart, requires 20, 3 point talent
Increases the paladin's chance to resist curse/disease by 5(10/15?)%

Purifying Power, requires 25, 2 point talent
Reduces the mana cost of Consecration and Cleanse by 5(10?)%, and increases the critical strike chance of Holy Wrath and Exorcism by 10(20?)%

Blessed Life, requires 30, 5 point talent
All attacks against you have a 2(10?)% chance to cause half damage

Light's Grace, requires 35, 3 point talent
Your Holy Light has a 33(100?)% chance to cause our next Holy Light spell cast within 15 seconds take .5 seconds less casting time.

Holy Guidance, requires 35, 5 point talent
Your damage/healing is increased by 7(35)% of your Int.

Divine Illumination, requires 40, 1 point talent
Reduces mana costs of all spells by 50% for 20 seconds, 2 minute cooldown.

Protection

Improved Resistance Auras, requires 20 points, 2 point talent
Your resistance auras also reduce spell damage by additional 3(6?)%

Improved Divine Shield, requires 25, 2 point talent
Lowers the cooldown for Divine Shield by 30 (60?) seconds, and lowers the attack speed penalty by 50(100?)%.

Ardent Defender, requires 30, 5 point talent
When your health is below 20(100???)%, reduces all damage against you by 10%
Ed: I have no idea which part scales, but a perma defensive stance doesn't seem hideously out of line, and makes deep prot a whole new level of appealing.

Lasting Defense, requires 35, 3 point talent
When struck by a melee attack, you have a 4(12?)% chance to gain 50% of the damage taken in mana.

Weapon Expertise, requires 35, 5 point talent
Increases skill iwth all weapons by 2(10?)

Avenger's Shield, requires 40, 1 point talent
range 8-30 (shooting range), Requires shield, 30 sec cooldown
(Listed are from the talent, it may scale with level, there don't seem to be any ranks on the trainer)
500 mana, 270-330 damage.
Hurls a holy shield at the enemy, dealing listed damage, and then bouncing to additional close targets. Affects 3 targets total.

Retribution

Crusade, requires 20, 3 point talent
Increaes all damage to Humaniod, Undead, Demon and Elemential foes by 1(3?)%

Improved Sanctity Aura, requires 25 and Sanctity Aura, 2 point talent
The amount of healing done to targets affected by Sanctity Aura is increased by 3(6)%

Divine Purpose, requires 30, 5 point
Decrease the chance that melee and ranged attacks will critically hit you by 1(5?)%.

Empowered Judgement, requires 35, 3 point
Gives your Judgement a 33(100?)% chance to refund 50% of the mana cost of th judged spell

Fanaticism, requires 35, 5 point
Increases the critical strike chance of Seal of Command and all damaging Judgements by 2(10)%

Sanctified Crusader, requires 40, 1 point
In addition to the normal effect, your Judgement of the Crusader will increase the critical strike chance of all attacks made vs the judged target by an additional 2%




MAGE :

Fire Tree -

Burnout: increases the damage and mana cost of all spells by 2/4/6% after you hit a Dazed opponent with a Fire spell

Tier 8

Empowered Fireball: Your Fireball spell gains an additional 2/4/6/8/10% of your bonus spell damage effects

Tier 9

Dragon's Breath: Targets in a cone in front of the caster take 278 to 322 fire damage and are disoriented for 3 sec


Frost Tree -

Tier 7

Cold Hearted: Increases damage of all spells against wounded targets by 10/20/30%
Arctic Winds: Reduces the chance melee and ranged attacks will hit you by 1/2/3/4/5%

Tier 8

Empowered Frostbolt - identical to empowered fireball

Tier 9

Summon Water Elemental, summons a water elemental to fight for the caster


Arcane Tree -

Tier 7

student of magic: reduces the mana cost of all arcane spells by 5/10/15%
prismatic cloak: reduces all damage taken by 1/2/3/4/5%

Tier 8

mind mastery: increases spell damage by up to 5/10/15/20/25% of your total intellect

Tier 9

Slow: reduces targets movement speed by 50% and attack/casting speed by 20% for 15 sec

68 mana, instant cast.



New Mage Skills (base, not talented):


Molten Armor(lvl 62):
Causes 60 to 90 fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%

Ice Lance(lvl66):

Deals 219 to 281 frost damage to an enemy target. Damage is increased by 200% against frozen targets
1.5 sec cast, 150 mana

Arcane Blast(lvl 64):

Does 463 to 537 arcane damage
When casted within 8 seconds of previous cast, cast time goes down and mana cost goes up.
Starts out as a 2.5 sec cast, 190 mana cost

Spell Steal (lvl 70):

Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Instant Cast, 52 mana cost.

Invisibility (lvl 68):

Gives invisibility for 20 seconds. can only see other invisible targets and people who can see invisible targets
5 min cooldown

new info on lower tiers

Arcane -

Tier 5

improved blink: reduces mana cost of blink by 25/50%

Tier 6

arcane potency: increases the critical strike damage bonus of your Arcane spells by 33/66/100%

Fire -

Tier 5

Playing with Fire: Increases all spell damage caused by 1/2/3% and all spell damage taken by 2/4/6%

Tier 6

Blazing Speed: Gives you a 5/10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and make you immune to movement impairing effects. This effect lasts 8 seconds.

Frost

Tier 5

Frozen Core: Reduces the damage taken by Frost and Fire effects by 2/4/6%

Tier 6

Ice Floes: Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10/20%



DEMONISTE :

http://static.curse-gaming.com/nimage/316/burning_crusade_warlock_destruction.jpg

http://static.curse-gaming.com/nimage/316/burning_crusade_warlock_affliction.jpg

[url]http://static.curse-gaming.com/nimage/316/burning_crusade_warlock_demon.jpg
[/url]




ROGUE


http://home.comcast.net/%7Ehenaki/roguetalzh8.jpg





WARIOR

http://img179.imageshack.us/my.php?image=wawatalentsbcko9.jpg


http://sedrik.free.fr/wow/ext/warkills.jpg
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Franak
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 16:33

Ha ouais elmi c'est vrai j'aurais pu penser aux autres au lieu de poster que les talents mage ^^, faut dire aussi que ca m'a tout retourné Very Happy
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 19:01

OMG j'ai lu les talents de warrs ca va etre genial !!!

- WindWalk : Vous devenez invisible un court instant et cotre pprochaine ataque en mélée vous donne un bonus de rage. Dure 20 secondes ou jusqu'a ce que vous entriez en combat.

- Improved WindWalk : Augmente votre vitesse de deplacement et votre chance de critique de 10 %

-Titan Grip : (ENORME LOL) Vous permets d'équiper une arme a deux mains dans une seule main, mais réduit vos degats de 20%

-Furious Throw : Projette votre arme sur un ennemi. Provoque 200 % de degats, mais vous desarme 2 secondes.



ca c'est le plus gros que j'ai lu, le reste est enorme aussi Wink
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elmi
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 19:23

Hehe ;-)) moi aussi, pourvu que ce soit vrai, mais n'oublie pas.. tu n'auras pas tout........
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 19:32

Pretre :

Tier 9 : Apprend à pleurer car n'a pas accès aux sites qui pourraient le renseigner sur sa classe.

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Franak
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 20:30

en fait les beta testeurs ne peuvent faire que des elfes de sang pour le moment apparement, et l'elfe de sang ne peut pas faire prêtre (mais peut pas faire guerrier non plus alors j'ai du mal a comprendre).
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 20:54

Je crois que c'est clair pourtant :

OLADLCLL

































On
L'
A
Dans
Le
Cul
Lu
Lu

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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 20:58

peut etre ke du coté ally les machins trucs moche peuvent faire war, nan?
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Franak
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Ven 25 Aoû 2006 - 21:16

Ha ben c'est possible je sais plus ^^ ce serait logique vu leur carrures, c'est quand même un peu les taurens allys Very Happy
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Sam 26 Aoû 2006 - 5:28

Pas de nouvelles des nouvoirs pouvoirs chamys..snif...
enfin si, pe chamy = palouf....
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MessageSujet: Re: Nouveaux talents Burning Crusade : pincette power....   Lun 28 Aoû 2006 - 20:08

je sais pas si on aura tout mais les talent et nouveau sort annoncé me parraissent vraiment enorme,
le blast froid equivalent a brulure avec le morsure de givre et le double crit ca commence a faire bobo qd meme, le blast arcanne a l air enorme aussi a voir les cout de mana avec l augmentation mais ca a lair ultra bon , le talent arca pour double les crit 3 point top ausis avec pbae , l insta snare a lair claas tout comme l elemental en froid , feu le cone a voir quoi, plus tout sorte de reduc et boost dmg franchement ca a l air trop.
Pour war le lancer d arme avec bonus dmg c est pas un peu le marteau sacre du palouf ca :p
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